Lore · Tallowmere, the Candle Kingdom
Map of the world
Every place in Dippy’s story. Tap a name on the map to read about it.
A map of Tallowmere with north at the top. Frost lies along the northern edge, the Arktos March. The Grand Bourse, the market hall, stands on a hill in the middle, with the Assay Hall in its east wing and the Three Cups inn at its foot. The Dip, a lake of sauce, glows in the low ground below the city, beside the Red District, with Floor Zero and the Trenches beneath. A river runs along the south, with the Hammer Yard on its bank and the Pit across it.
- Green candle, price rising
- Red candle, price falling
- Frost, moves south each chapter
- Roads under the city
The Grand Bourse
The market hall
The exchange hall on the hill above the Red District, rebuilt after the ledgers burned.
The Year-Candle burns in its open spire, and the Crier posts the day's notices at its door.
Cut over its gateFor Dippers of every sauce and tongue
Go to the home page
The Red District
Where the story began
The low quarter where towers sink first. Stalls drip sauce by the ladle over channels of molten wax.
After the Curfew Bell the streets turn hostile. On the night of the reddest candle, there was a shape in the smoke.
Read the story
The Three Cups
The crew’s inn
The inn under the Bourse, its three purses painted over as cups.
A stair goes down to the Kitchen, the hearth and the bench. Behind the hearth stands the Hall of Houses.
Meet the crew
Floor Zero
Drip’s workshop
Drip's workshop beneath the Kitchen. The brass and glass are older than the Crown.
The stone basin raises a small Tallowmere a day ahead of the real one. Its north rim grows rime every night.
Play Market RunFloor Zero is World 3 of Market Run, our free jumping game.
The Trenches
The roads under the city
Cart roads under the city, through caverns of molten sauce. Traders read the green and red marks on the rock as omens.
Paper Hands roam here in ragged bands. The deepest road ends at the Stockhold's great round door.
Play Market RunThe Trenches is World 2 of Market Run, our free jumping game.
The Assay Hall
Where coins are checked
The counting room in the Bourse's east wing, where every coin in Tallowmere is tested against its mark.
The Kitchen's mark has been struck. Every coin that claims it is tested here.
$DIPPY is live on pump.fun. The only official contract address is on our Official links page.
Official links
The Hammer Yard
The forge and the shop
The mint and forge on the river, where coin is struck and the Kitchen's cloth is cut and stitched.
A second anvil stands cold at the back. No hammer falls on it until the die is cut true.
ShopShop coming soon. The first Dippy merch is being made.
The Pit
The sealed pit
An old baiting ring on the south bank, boarded up the spring after the ledgers burned.
A post stands in the middle with its chain snapped at the last link. Nothing has been kept in it since.
Read about the sealed villainThis is a story. A villain arrives in a future chapter, announced first by @DiponSol_. Nothing here is news about $DIPPY.
Not on any road
Places off the map
Named in the story, saved for chapters still to come.
- Honeycourt
- The Queen's seat. Not on any road.
- Smokehold
- BBQ's keep in the lower town, where the chimneys never cool. Not on any road.
- The Arktos March
- The northern edge, where the weather comes from. Never a place you can visit. It is frost, and it moves one band south with every new chapter. The frost lies one band deep.
When a new chapter is posted
The map changes
Each new chapter moves the frost one band south. Start with the story to see why.